Cognitive Dissonance Theater!
Sep. 21st, 2010 03:02 pmBack at BotCon,
justsmut,
justbolts, and I were behaving like little shits as usual, and joking around about stuff.
Due to the resort location and the subject matter of the weekend, we came up with a number of random mini-strip comics for Transformers. These are ridiculous and cracky and totally break scale, but are terribly fun to do.
I went with the g1 cartoon style to make it easiest on myself to draw, but overall quality isn't great. Sloppy inking, overly fast colors, but whatever. XD I like them.
Here's #1 and #2, with more to follow as I get them done! There'll be about 20 of them when all's said and done.
( Bacon is gross. )
Due to the resort location and the subject matter of the weekend, we came up with a number of random mini-strip comics for Transformers. These are ridiculous and cracky and totally break scale, but are terribly fun to do.
I went with the g1 cartoon style to make it easiest on myself to draw, but overall quality isn't great. Sloppy inking, overly fast colors, but whatever. XD I like them.
Here's #1 and #2, with more to follow as I get them done! There'll be about 20 of them when all's said and done.
( Bacon is gross. )
Standing Ground character designs post #1
Jul. 30th, 2010 12:55 amSo I've spent the last few days laboring over designs for Standing Ground, a story that
justbolts first kicked around as a fanfic idea and I volunteered to turn it into a comic.
I did exactly three pieces of transformers fanart before starting on this project and had never drawn any kind of robots before. I tend to go for organic things.
And I've learned one very important lesson: These fuckers are hard to draw!
But I'm starting to get the hang of it. There's definitely a learning curve. I had to scrap one design entirely because I did a couple designs after him and improved my robo-skills so much that he looked completely fugly and box-like in comparison. He is now quite better looking. B)
These designs were a collaborative effort between Bolts and myself. She provided examples of the alt-mode style and function, and pointed me towards helm and body styles she wanted. Ultimately, I ended up designing each vehicle and bot from the ground up, but did look to existing designs for inspiration.
This is a work of fiction. Any resemblance to mechs living or dead are purely coincidental.
But enough babble! On to the pics!
( Inside: Wrench, Midline, Recoil )
I did exactly three pieces of transformers fanart before starting on this project and had never drawn any kind of robots before. I tend to go for organic things.
And I've learned one very important lesson: These fuckers are hard to draw!
But I'm starting to get the hang of it. There's definitely a learning curve. I had to scrap one design entirely because I did a couple designs after him and improved my robo-skills so much that he looked completely fugly and box-like in comparison. He is now quite better looking. B)
These designs were a collaborative effort between Bolts and myself. She provided examples of the alt-mode style and function, and pointed me towards helm and body styles she wanted. Ultimately, I ended up designing each vehicle and bot from the ground up, but did look to existing designs for inspiration.
This is a work of fiction. Any resemblance to mechs living or dead are purely coincidental.
But enough babble! On to the pics!
( Inside: Wrench, Midline, Recoil )
Drawerings
Jul. 23rd, 2010 03:51 amDid some concept sketches for
justbolts' story Standing Ground tonight. :d
I'm starting to get the hang of these robot dudes. :D I have found that my decent grasp of human anatomy and the knowledge of the way organic bodies move and function is pretty damn useless to me and I have to start almost from scratch on learning the way robot bodies move and function. I'm nit-picky, so I want joints and such to move in a way that makes real-world sense. :T
I did one character sketch that I'm pretty damn proud of, but will have to wait for Bolts to see it tomorrow, as she's already gone to bed. She's got final say on what sort of designs I use. (BOLTS: If you see this post before you leave for work, the sketches are in front of my computer. Wake me if you want to~)
I think the hardest part of creating them is the alt mode. I start with that, because I need to know what vehicle parts go where and make up what humanoid robotic parts. There's a few "futuristic/concept" vehicle websites I've been visiting that are great for inspiration; I don't really want to directly copy someone's design, even though that would make things sooooo much easier. XT
I'm starting to get the hang of these robot dudes. :D I have found that my decent grasp of human anatomy and the knowledge of the way organic bodies move and function is pretty damn useless to me and I have to start almost from scratch on learning the way robot bodies move and function. I'm nit-picky, so I want joints and such to move in a way that makes real-world sense. :T
I did one character sketch that I'm pretty damn proud of, but will have to wait for Bolts to see it tomorrow, as she's already gone to bed. She's got final say on what sort of designs I use. (BOLTS: If you see this post before you leave for work, the sketches are in front of my computer. Wake me if you want to~)
I think the hardest part of creating them is the alt mode. I start with that, because I need to know what vehicle parts go where and make up what humanoid robotic parts. There's a few "futuristic/concept" vehicle websites I've been visiting that are great for inspiration; I don't really want to directly copy someone's design, even though that would make things sooooo much easier. XT