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I got work done on Bumblebee today and he's starting to really come along. eee~ I'm so excited!

Finally got myself a respirator! Woo! No particle-caused lung cancer for me! :D
Let's start with the basics of making a little dude from clay!

These are my tools. From left to right: two paint brushes, a print-block chisel, clay shapers, bamboo skewers that happen to be the same diameter as the joints, silicone fine-work clay shapers, pointy metal thing my GF gave me, piece of wire, pins, pencil, paring knife, pliers for pulling out or putting in joints.

My dremel is also very important, as well as the sandpaper, files, and disposable nail-files I use to sand.

The 6mm and straight joints. I like the straight joints because when I start off with my base for BB's parts, I shove one of these in all the spots I want a 6mm joint to go later. And the long ones are good for places where I'll be doing a lot of sanding down, because they make the hole good and deep.lol

Skywarp shown for scale.

One half of BB. This shows about how I start off my pieces. His arm, thigh, and hips have seen some progression though. His thigh started off as a simple cylinder that I sanded down and added extra clay to later to make it's current shape. Same goes for his hips. The arm has seen some shape-sanding.

Side view. His chest is still very lump-like, but I'll have to wait at least another day for the clay to cure before I can sand it.

First go with his head, no clean up work yet after the initial sculpting.

My lighting was unkind. Peg-leg Bee!

three-quarters view

back-ish view

Bullys Seekers shown for scale.
He'll lose a little of his height when I sand around the joint holes and the joints sit tighter in them. His neck is also far too tall.

Later on in the day, I cleaned up his thigh more and cast a copy to make the base for the other side. You can also see that I've sanded open the joints in his hips a little more.

The cast copy turned out a touch bigger than the original, so I cast a second to match.

Bumblethighs.

Bee's thigh as compared to Hot Rod's.

Bee's first go for his face was farrrr too jailbait for my likeing, so I slimed it down a little later on in the day. Still a work in progress, though.

This is how I store the heads I'm working on. Very creepy. o_o You can see Ironhide, Wheeljack, Bumblebee, Hot Rod, the beginnings of Jazz, and the aborted "I tried to make Jazz with sculpy and the toaster oven melted his face flat and gave him a butt-chin" Jazz.
aaaaand that's it! For now. I've sculpted his forearm, added clay to his calf, added some clay to his chest, and carved a bit on his foot, so now I just have to wait a day or two for the clay to cure. If I try to sand it before it fully cures, it gets gunky. But half-cured clay is the perfect time to carve anything but the finest details in to the piece. :d
Finally got myself a respirator! Woo! No particle-caused lung cancer for me! :D
Let's start with the basics of making a little dude from clay!
These are my tools. From left to right: two paint brushes, a print-block chisel, clay shapers, bamboo skewers that happen to be the same diameter as the joints, silicone fine-work clay shapers, pointy metal thing my GF gave me, piece of wire, pins, pencil, paring knife, pliers for pulling out or putting in joints.
My dremel is also very important, as well as the sandpaper, files, and disposable nail-files I use to sand.
The 6mm and straight joints. I like the straight joints because when I start off with my base for BB's parts, I shove one of these in all the spots I want a 6mm joint to go later. And the long ones are good for places where I'll be doing a lot of sanding down, because they make the hole good and deep.
Skywarp shown for scale.
One half of BB. This shows about how I start off my pieces. His arm, thigh, and hips have seen some progression though. His thigh started off as a simple cylinder that I sanded down and added extra clay to later to make it's current shape. Same goes for his hips. The arm has seen some shape-sanding.
Side view. His chest is still very lump-like, but I'll have to wait at least another day for the clay to cure before I can sand it.
First go with his head, no clean up work yet after the initial sculpting.
My lighting was unkind. Peg-leg Bee!
three-quarters view
back-ish view
He'll lose a little of his height when I sand around the joint holes and the joints sit tighter in them. His neck is also far too tall.
Later on in the day, I cleaned up his thigh more and cast a copy to make the base for the other side. You can also see that I've sanded open the joints in his hips a little more.
The cast copy turned out a touch bigger than the original, so I cast a second to match.
Bumblethighs.
Bee's thigh as compared to Hot Rod's.
Bee's first go for his face was farrrr too jailbait for my likeing, so I slimed it down a little later on in the day. Still a work in progress, though.
This is how I store the heads I'm working on. Very creepy. o_o You can see Ironhide, Wheeljack, Bumblebee, Hot Rod, the beginnings of Jazz, and the aborted "I tried to make Jazz with sculpy and the toaster oven melted his face flat and gave him a butt-chin" Jazz.
aaaaand that's it! For now. I've sculpted his forearm, added clay to his calf, added some clay to his chest, and carved a bit on his foot, so now I just have to wait a day or two for the clay to cure. If I try to sand it before it fully cures, it gets gunky. But half-cured clay is the perfect time to carve anything but the finest details in to the piece. :d